Wolf-Man
Gary Hampton
F) In40/Gd10
A) Rm30/Gd10
S) Am50/Gd10
E) Am50/Gd10
R) Gd10
I) Gd10
P) Ex20
Health: 170/40 Karma: 40
Resources: Ty Pop: 0
Known Powers:
Werewolf Form: At night, Gary Hampton turns into a werewolf. However, on the three night of the full moon, Gary's Reason, Intuition and Psyche drop -1cs. This gives Jack the following abilities:
-Claws: Rm Edge
-Bite: Ex Edge
-Tracking: Rm
-Movement: Gd groundspeed, Gd Leaping
-Heightened Senses: Am
-Regeneration: Am, Regains 10 Health/hour or 1 point every six minutes
Equipment:
Body Armor: Ex protection vs. Physical and Energy
Gauntlets:Gary wears two large gauntlets with lunar energy absorbing discs for extended transformation past night time. It absorbs up to Un Energy per round for up to 4 rounds during the night.
Limitation:
Weakness to Silver: As Wolf-Man, silver blades and bullets are capable of harming Gary.
Talents: (As Wolf-Man) Tracking, Survival (As Gary Hampton) Business/Finance
Contacts: Dunford, Rebecca Hampton, Chloe Hampton