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Spawn II

Spawn

Jim Downing

F) Ex20
A) Rm30
S) Rm30
E) Am50
R) Gd10
I) Gd10
P) Rm30

Health: 130 Karma: 50
Resources: Pr Pop: 0

Known Powers:
Immortality: Spawn cannot be killed
Symbiote Suit gives him the following abilities:
-Body Armor: Ex protection vs. Physical and Energy
-Regeneration: Am
-Self Recovery: Un
-Self Revival: Un
-Shape Shifting: Mn
-Evolution: Spawn's Symbiotic costume can evolve into a more advanced form, up to a maximum of an Un rank.
-Magical Energy Manipulation: Un ability to use magical energy to duplicate almost any power. Each time he uses this power above Rm rank, the power drops 1 point (from Un-100 to Un-99) permanently. Only in very extreme circumstances can this be recharged. He has used the following:
--Teleportation: Un
--Eldritch Bolts: Un
Chains: Un material, The chains can perform the following power stunts:
-Extra Attack: make an attack with +3cs to Fighting/Agility for In damage, Blunt or Edge
-Grappling: Grapple with Un ability
-Elongation: Fe

Equipment:
None

Limitations:
-Decapitation: Supposed to be the only way to definitively kill some Hellspawn.
-Heavenly Forged Weapons: such as Angelic Lances, Whips, Daggers, etc.
-Celestial Fire: Such as that wielded by The Redeemers and The Disciple.
-Wiccan Magic: Such as that used by Nyx but he has to be willing to submit to it.
-Heaven: His presence in Heaven, or in safe-zones of Heaven weaken him and his costume because of his nature as a hellborn warrior.
-Greenworld: He has no power in the ethereal realm of Greenworld.

Talents: None

Contacts: None