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Darkwing II

Darkwing II

F) In40/Rm30
A) Rm30/Ex20
S) In40/Ex20
E) In40/Rm30
R) Gd10
I) Ex20
P) Rm30

Health: 150/100 Karma: 60
Resources: Pop: 5

Known Powers:
Shadow Manipulation: Mn, Darkwing can enter a completely black realm called the "Shadowverse" by walking into shadows. It gives him the following abilities:
-Stealth: Am
-Shadow Teleportation: Darkwing can merge with the shadows with Am ability and teleport through them up to 3 areas.

Equipment:
Costume: Darkwing's costume provides him with the following:
-Body Armor: Rm protection vs. Physical and Energy
-Micro-Thin Exoskeleton: Stats change as shown above
-Blending: Rm Blending abilities and +1CS on Stealth
Cowl: Ex protection vs. Blunt attack, has the following abilities:
-Nightvision: Rm Ultra-vision
Cape: Gd Glider
Utility Belt: 10 Pouches that carries small items, which contains a wide array of devices such as:
-Bolarang: Ex Thrown Blunt, Rm ensnarement
-Grappling Hook Gun: In material, fires up to 7 areas, used for transportation, Up to 3 areas
-Rebreather/Gas Mask: 2.5 hours air supply
-Multifunction Binoculars: Magnifies up to 60 times. Equipped with infrared and limited ultraviolet imaging (-2CS to darkness modifiers), as well as frame capture, stop-motion camera, and computer uplink.
-Handcuffs: Rm material, Ty entrapment
-Thrown Explosive: In damage to an entire area

Talents: All Martial Arts, Acrobatics, Tumbling, Stealth, Thrown Weapons

Contacts: Guardians of the Globe